Publications

2023

Samir Ghosh, Yanglan Wang, Kecheng Chen, Anthony Angeles, Andrew Moskovich, Kenichi Soga, and Katherine Isbister. 2023. Designing a mixed-initiative multi-user VR interface for wildfire mitigation. In HCI for Climate Change Imagining Sustainable Futures Workshop at the 2023 Conference on Human Factors in Computing Systems, (CHI \'23), Hamburg, Germany [pdf]

2022

Jialang Victor Li, Max Kreminski, Sean M Fernandes, Anya Osborne, Joshua McVeigh-Schultz, and Katherine Isbister. 2022. Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA \'22). Association for Computing Machinery, New York, NY, USA, Article 181, 1-4. DOI:https://doi.org/10.1145/3491101.3519879 [pdf]

Katherine Isbister, Joshua McVeigh-Schultz, Anya Osborne, and Jialang Victor Li. Augmenting Social Presence in VR Meetings. In Social Presence Workshop at the 2022 Conference on Human Factors in Computing Systems (CHI \'22), New Orleans, LA, USA, 1-4 [pdf]

Chen Ji and Katherine Isbister. 2022. AR Fidget: Augmented Reality Experiences that Support Emotion Regulation through Fidgeting. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA \'22). Association for Computing Machinery, New York, NY, USA, Article 180, 1-4. DOI:https://doi.org/10.1145/3491101.3519874 [pdf]

2021

Joshua McVeigh-Schultz, Anya Osborne, Max Kreminski, Sean Fernandes, Sabrina Fielder, Victor Li, and Katherine Isbister. Social Superpowers in Social VR. In Social VR: A New Medium for Remote Communication & Collaboration 2021 Workshop in 2021 ACM CHI Virtual Conference on Human Factors in Computing Systems: 1-5 [pdf]

Joshua McVeigh-Schultz and Katherine Isbister. 2021. The Case for “Weird Social” in VR/XR: A Vision of Social Superpowers Beyond Meatspace. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA \'21). Association for Computing Machinery, New York, NY, USA, Article 17, 1-10. DOI:https://doi.org/10.1145/3411763.3450377 [pdf]

Joshua McVeigh-Schultz and Katherine Isbister. 2022. A “beyond being there” for VR meetings: envisioning the future of remote work. Human-Computer Interaction, 37:5, 433-453, DOI: 10.1080/07370024.2021.1994860 [pdf]

Ella Dagan and Katherine Isbister. 2021. Synergistic Social Technology: Designing Systems with ‘Needs' that Encourage and Support Social Interaction.. Designing Interactive Systems Conference (DIS \'21), 2021. ACM, New York, NY, USA 1419-1432 Pages. DOI:https://doi.org/10.1145/3461778.3462021 [pdf]

Alexandra Pometko, Ella Dagan, Ferran Altarriba Bertran, and Katherine Isbister. 2021. Drawing From Social Media to Inspire Increasingly Playful and Social Drone Futures.. Designing Interactive Systems Conference (DIS \'21), 2021. ACM, New York, NY, USA 697-706 Pages. DOI:https://doi.org/10.1145/3461778.3462020 [pdf]

Jared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu, Divya Subramonian, Austin Wang, Geoffrey Xiang, Sri Kurniawan, and Katherine Isbister. 2021. Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design. In CHI Conference on Human Factors in Computing Systems (CHI \'21), May 8-13, 2021, Yokohama, Japan. ACM, New York, NY, USA 15 Pages. https://doi.org/10.1145/3411764.3445303 [pdf]

Elena Márquez Segura, Laia Turmo Vidal, Annika Waern, Jared Duval, Luis Parrilla Bel, Ferran Altarriba Bertran. 2021. Physical Warmup Games: Exploring the Potential of Play and Technology Design. In CHI Conference on Human Factors in Computing Systems (CHI '21), May 8-13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 15 pages. *Honorable Mention*

2020

Jared Duval. 2020. Approaches for Creating Therapy Games. SIGACCESS Access. Comput., 126, Article 2 (March 2020), 1 pages. DOI:https://doi.org/10.1145/3386280.3386282 [pdf]

Michelle Gutmann, Deanna Hughes, Renee Tompkins, Yao Du, Jared Duval. 2020, November. 20138: Looking Behind the Screen: Demystifying Design and Evaluation of Apps for Differing Users and Contexts. Proposal accepted at the Annual Convention of the American Speech-Language-Hearing Association, San Diego, CA (Convention canceled).

Ferran Altarriba Bertran, Rosa Lutz and Katherine Isbister. 2020. Where Interaction Design Meets Gastronomy: Crafting Increasingly Playful and Interactive Eating Experiences. In Proceedings of the 2nd International Conference on Food Design and Food Studies, Experiencing Food, Designing Sustainable and Social Practices (EFOOD\'19). November 28-30, 2019, Lisbon, Portugal. [pdf]

Ferran Altarriba Bertran, Elena Márquez Segura, and Katherine Isbister. 2020. Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1-14. DOI:https://doi.org/10.1145/3313831.3376859 [pdf]

Ferran Altarriba Bertran, Laia Turmo Vidal, Ella Dagan, Jared Duval, Elena Márquez Segura, and Katherine Isbister. 2020. Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design? In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20). Association for Computing Machinery, New York, NY, USA, 1-8. DOI:https://doi.org/10.1145/3334480.3382913 [pdf]

Ella Dagan, James Fey, Sanoja Kikkeri, Charlene Hoang, Rachel Hsiao, and Katherine Isbister. 2020. Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20). Association for Computing Machinery, New York, NY, USA, 1-10. DOI:https://doi.org/10.1145/3334480.3382928 [pdf]

Pardis Miri, Emily Jusuf, Andero Uusberg, Horia Margarit, Robert Flory, Katherine Isbister, Keith Marzullo, and James J. Gross. 2020. Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1-12. DOI:https://doi.org/10.1145/3313831.3376757 [pdf]

2019

Ferran Altarriba Bertran*, Samvid Jhaveri, Rosa Lutz, Katherine Isbister and Danielle Wilde*. 2019. Making Sense of Human-Food Interaction. In CHI Conference on Human Factors in Computing Systems Proceedings May 4-9, 2019, Glasgow, Scotland UK. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3290605.3300908 (* joint first-authors) [pdf]

Ferran Altarriba Bertran, Elena Márquez Segura, Jared Duval and Katherine Isbister. 2019. Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS \'19). ACM, New York, NY, USA, 1001-1015. DOI: https://doi.org/10.1145/3322276.3322325 [pdf]

Ferran Altarriba Bertran, Elena Márquez Segura, Jared Duval and Katherine Isbister. 2019. Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design. In In Proceedings of the Halfway to the Future Symposium 2019 (HTTF 2019), November 19-20, 2019, Nottingham, United Kingdom. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3363384.3363400 [pdf]

Ferran Altarriba Bertran*, Danielle Wilde*, Ernő Berezvay and Katherine Isbister. 2019. Playful Human-Food Interaction Research: State of the Art and Future Directions. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play \'19). ACM, New York, NY, USA, 1001-1015. DOI: https://doi.org/10.1145/3322276.3322325 (* joint first-authors) [pdf]

Ferran Altarriba Bertran, Danielle Wilde, Elena Márquez Segura, Oscar Garcia Pañella, Laia Badal León, Jared Duval and Katherine Isbister. 2019. Chasing Play Potentials in Food Culture to Inspire Technology Design. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY \'19 Extended Abstracts). DOI: https://doi.org/10.1145/3322276.3322325 [pdf]

Ella Dagan, Ferran Altarriba Bertran, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2019. Workshop Presentation of a Social Wearable That Affords Vulnerability. In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (UbiComp/ISWC '19 Adjunct). Association for Computing Machinery, New York, NY, USA, 461-462. DOI:http://dx.doi.org/10.1145/3341162.3345614 [pdf]

Ella Dagan, Ferran Altarriba Bertran, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2019. A Social Wearable That Affords Vulnerability. In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (UbiComp/ISWC '19 Adjunct). Association for Computing Machinery, New York, NY, USA, 272-273. DOI: http://dx.doi.org/10.1145/3341162.3350767

Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, and Katherine Isbister. 2019. Designing 'True Colors': A Social Wearable That Affords Vulnerability. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Article 33, 14 pages. DOI: http://dx.doi.org/10.1145/3290605.3300263 [pdf]

Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, Robb Mitchell, and Katherine Isbister. 2019. Design Framework for Social Wearables. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). ACM, New York, NY, USA, 1001-1015. DOI: http://dx.doi.org/10.1145/3322276.3322291 [pdf]

Markéta Dolejsova, Ferran Altarriba Bertran, Hilary Davis and Danielle Wilde. 2019. Crafting and Tasting Issues in Everyday Human-Food Interactions. In In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion (DIS \'19 Companion). ACM, New York, NY, USA, 361-364. DOI: https://doi.org/10.1145/3301019.3319994 [pdf]

Jared Duval, Elena Márquez Segura, Elizabeth Goldman, Su-Hua Wang, and Sri H Kurniawan. 2019. Using Connected Learning Design Principles to Further Co-Create a Critical Speech Therapy Game. In Proceedings of the 2019 Connected Learning Summit. [pdf]

Anya Osborne, Joshua McVeigh-Schultz, and Katherine Isbister. 2019. Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). Association for Computing Machinery, New York, NY, USA, 241-252. DOI:https://doi.org/10.1145/3322276.3322352 [pdf]

Joshua McVeigh-Schultz, Anya Osborne, and Katherine Isbister. 2019. Shaping Pro-Social Interaction in VR: An Emerging Design Framework. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Paper 564, 1-12. DOI:https://doi.org/10.1145/3290605.3300794 [pdf]

Pardis Miri, Robert Flory, Andero Uusberg, Heather Culbertson, Richard H. Harvey, Agata Kelman, Davis Erik Peper, James J. Gross, Katherine Isbister, and Keith Marzullo. 2020. PIV: Placement, Pattern, and Personalization of an Inconspicuous Vibrotactile Breathing Pacer. ACM Trans. Comput.-Hum. Interact. 27, 1, Article 5 (January 2020), 44 pages. DOI:https://doi.org/10.1145/3365107 [pdf]

Pardis Miri, Andero Uusberg, Heather Culbertson, Robert Flory, Helen Uusberg, James J. Gross, Keith Marzullo, and Katherine Isbister. 2018. Emotion Regulation in the Wild: Introducing WEHAB System Architecture. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). Association for Computing Machinery, New York, NY, USA, Paper LBW021, 1-6. DOI:https://doi.org/10.1145/3170427.3188495 [pdf]

Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan Mandryk, James Collin Fey, and Katherine Isbister. 2019. “In the Same Boat”,: A Game of Mirroring Emotions for Enhancing Social Play. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). Association for Computing Machinery, New York, NY, USA, Paper INT011, 1-4. DOI:https://doi.org/10.1145/3290607.3313268 [pdf]

Daniel Shapiro, Zeping Zhan, Peter Cottrell, and Katherine Isbister. 2019. Translating Affective Touch into Text. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). Association for Computing Machinery, New York, NY, USA, Paper LBW0175, 1-6. DOI:https://doi.org/10.1145/3290607.3313015

Danielle Wilde and Ferran Altarriba Bertran. 2019. Participatory Research through Gastronomy Design: A designerly move towards more playful gastronomy. International Journal of Food Design, 4(1), 3-37. DOI: https://doi.org/10.1386/ijfd.4.1.3_1 [pdf]

Zhuoming Zhou. 2019. Astaire, a Collocated Physical Virtual Reality Game. Master\'s thesis, UC Santa Cruz. [pdf]

Zhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, and Katherine Isbister. 2019. Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '19). Association for Computing Machinery, New York, NY, USA, 5-18. DOI:https://doi.org/10.1145/3311350.3347152 [pdf]

2018

Ferran Altarriba Bertran, Samvid Jhaveri, Rosa Lutz, Katherine Isbister and Danielle Wilde. 2018. Visualising the landscape of Human-Food Interaction. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS \'18 Companion). ACM, New York, NY, USA, 243-248. DOI: https://doi.org/10.1145/3197391.3205443 [pdf]

Ferran Altarriba Bertran and Danielle Wilde. 2018. Playing with food: reconfiguring the gastronomic experience through play. In Proceedings of the 1st International Conference on Food Design and Food Studies (EFOOD 2017), October 19-21, 2017, Lisbon, Portugal. [pdf]

Peter Cottrell, April Grow, and Katherine Isbister. 2018. Soft-bodied Fidget Toys: A Materials Exploration. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). Association for Computing Machinery, New York, NY, USA, 42-48. DOI:https://doi.org/10.1145/3173225.3173266 [pdf]

Ella Dagan, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2018. “Not Too Much, Not Too Little” Wearables For Group Discussions. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). Association for Computing Machinery, New York, NY, USA, Article Paper LBW129, 6 pages. DOI: http://dx.doi.org/10.1145/3170427.3188500 [pdf]

Jared Scott Duval, Elena Márquez Segura, and Sri Kurniawan. 2018. SpokeIt: A Co-Created Speech Therapy Experience. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, D501. [pdf]

Suzanne B. da Câmara, Rakshit Agrawal, and Katherine Isbister. 2018. Identifying Children\'s Fidget Object Preferences: Toward Exploring the Impacts of Fidgeting and Fidget-Friendly Tangibles. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS '18 Companion). Association for Computing Machinery, New York, NY, USA, 301-311. DOI: https://doi.org/10.1145/3196709.3196790 [pdf]

Jared Duval, Zachary Rubin, Elena Márquez Segura, Natalie Friedman, Milla Zlatanov, Louise Yang, and Sri Kurniawan. 2018. SpokeIt: building a mobile speech therapy experience. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 50. [pdf]

Elena Márquez Segura, James Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, and Katherine Isbister. 2018. Designing Future Social Wearables with Live Action Role Play (Larp) Designers. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, Paper 462, 1-14. DOI:https://doi.org/10.1145/3173574.3174036 [pdf]

Joshua McVeigh-Schultz, Elena Márquez Segura, Nick Merrill, and Katherine Isbister. 2018. What's It Mean to “Be Social” in VR? Mapping the Social VR Design Ecology. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS '18 Companion). Association for Computing Machinery, New York, NY, USA, 289-294. DOI:https://doi.org/10.1145/3197391.3205451 [pdf]

Raquel Robinson, John Murray, and Katherine Isbister. 2018. “You're Giving Me Mixed Signals!”: A Comparative Analysis of Methods that Capture Players' Emotional Response to Games. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). Association for Computing Machinery, New York, NY, USA, Paper LBW567, 1-6. DOI:https://doi.org/10.1145/3170427.3188469 [pdf]

Petr Slovák, Nikki Theofanopoulou, Alessia Cecchet, Peter Cottrell, Ferran Altarriba Bertran, Ella Dagan, Julian Childs, and Katherine Isbister. 2018. "I just let him cry...: Designing Socio-Technical Interventions in Families to Prevent Mental Health Disorders. Proc. ACM Hum.-Comput. Interact. 2, CSCW, Article 160 (November 2018), 34 pages. DOI:https://doi.org/10.1145/3274429 [pdf]

Erica Vannucci, Ferran Altarriba Bertran, Justin Marshall and Danielle Wilde. 2018. Handmaking food ideals: crafting the design of future food-related technologies. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS \'18 Companion). ACM, New York, NY, USA, 419-422. DOI: https://doi.org/10.1145/3197391.3197403 [pdf]

2017

Jared Duval. 2017. A mobile game system for improving the speech therapy experience. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 72. [pdf]

Jared Duval, Zachary Rubin, Elizabeth Goldman, Nick Antrilli, Yu Zhang, Su-Hua Wang, and Sri Kurniawan. 2017. Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game. In Proceedings of the 2017 Conference on Interaction Design and Children, 589-594. [pdf]

Pardis Miri, Robert Flory, Andero Uusberg, Helen Uusberg, James J. Gross, and Katherine Isbister. 2017. HapLand: A Scalable Robust Emotion Regulation Haptic System Testbed. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 1916-1923. DOI:https://doi.org/10.1145/3027063.3053147 [pdf]

Raquel Robinson, Zachary Rubin, Elena Márquez Segura, and Katherine Isbister. 2017. All the feels: designing a tool that reveals streamers' biometrics to spectators. In Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG '17). Association for Computing Machinery, New York, NY, USA, Article 36, 1-6. DOI:https://doi.org/10.1145/3102071.3102103 [pdf]

2016

Raquel Robinson, Katherine Isbister, and Zachary Rubin. 2016. All the Feels: Introducing Biometric Data to Online Gameplay Streams. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). Association for Computing Machinery, New York, NY, USA, 261-267. DOI:https://doi.org/10.1145/2968120.2987732 [pdf]