Publications
2025
Ferran Altarriba Bertran, Katherine Isbister, and Stuart Reeves. 2025. Halfway to the Future: A Design-Focused HCI Symposium.Interactions 32(6), 9–11. Association for Computing Machinery [pdf]
Elizabeth Childs, Samir Ghosh, Sebastian Cmentowski, Andrea Cuadra, and Rabindra Ratan. 2025. Purposeful XR: Affordances, Challenges, and Speculations for an Ethical Future. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA ’25), 1-6. Association for Computing Machinery [pdf]
Elizabeth Childs, Samir Ghosh, Sebastian Cmentowski, Andrea Cuadra, and Rabindra Ratan. 2025. Proceedings of the Purposeful XR Workshop for CHI 2025. arXiv preprint arXiv:2504.07475 [pdf]
MJ Johns, Linda Hirsch, Yiyang Lu, Bridget Ho, Anna Toledo, Tristyn Lai, Krithik Dhandapani, Edward F. Melcer, and Katherine Isbister. 2025. A Playful Wildfire Simulation System in Two Minigames. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’25), 245–252. Association for Computing Machinery [pdf]
Alison Crosby, MJ Johns, Katherine Isbister, and Sri Kurniawan. 2025. FEVR: Exploring the Use of Virtual Reality for Pre-Evacuation Wildfire Training. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’25).
Nate Laffan, Ashley Hom, Andrea Nadine Castillo, Elizabeth Gitelman, Rebecca Zhao, Nikita Shenoy, Kaia Rae Schweig, and Katherine Isbister. 2025. The Slow Space Editor: Broadening Access to Restorative XR. arXiv preprint arXiv:2510.07610 [pdf]
MJ Johns, Mário Escarce Junior, Alison Crosby, Yiyang Lu, Magy Seif El-Nasr, Edward F. Melcer, and Katherine Isbister. 2025. Wildfire Games: A Community Approach to Designing Serious Games as Interventions for Wildfire Preparedness.Proceedings of the ACM on Human-Computer Interaction 9(6), 172-202. Association for Computing Machinery [pdf]
Linda Hirsch, James Fey, and Katherine Isbister. 2025. Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood Resilience. arXiv preprint arXiv:2508.16480 [pdf]
Anya Osborne, Joshua McVeigh-Schultz, Alexandra Leeds, George Butler, Samir Ghosh, and Katherine Isbister. 2025. “Let’s Jump into More Creative Avatars and Take this Brainstorm to the Flying Platform:” Playful Prototypes of VR Meeting Support Tools. In Proceedings of the 2025 ACM Designing Interactive Systems Conference (DIS ’25), 691-710. Association for Computing Machinery [pdf]
MJ Johns, Linda Hirsch, Yiyang Lu, Bridget Ho, Anna Toledo, Tristyn Lai, Krithik Dhandapani, Edward F. Melcer, and Katherine Isbister. 2025. A Playful Wildfire Simulation System in Two Minigames. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion 2025), 245–252. Association for Computing Machinery [pdf]
Lou Elah Süsslin, Ville Mäkelä, Florian Alt, and Linda Hirsch. 2025. Designing Safer Touch Displays: Digitally Distributing Physical Touch on a Public Display. In Proceedings of the Mensch und Computer 2025 (MuC 2025), 307–321. Association for Computing Machinery [pdf]
Adjan Hansen-Ampah, Andrea Altepost, Farah Elaroussi, Linda Hirsch, Wolfgang Merx, and Leif Oppermann. 2025. Conceptualization of Demonstrators. In Proceedings of the 22nd Congress of the International Ergonomics Association, Volume 1: Better Life Ergonomics for Future Humans (IEA 2024), 1, 207. Springer Nature.
Linda Hirsch, James Fey, and Katherine Isbister. 2025. Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood Resilience.arXiv preprint arXiv:2508.16480 (2025) [pdf]
Linda Hirsch, Florian Mueller, Mari Kruse, Andreas Butz, and Robin Welsch. 2025. Social MediARverse: Investigating Users’ Social Media Content Sharing and Consuming Intentions with Location-Based AR.Virtual Reality 29, 3 (2025), 110. Springer London [pdf]
Linda Hirsch, Daeun Hwang, Mj Johns, and Katherine Isbister. 2025. HCI for Climate Resilience: Developing an Individual and Community Focused Framework through a Grounded Theory Approach. In Proceedings of the 2025 ACM Designing Interactive Systems Conference (DIS 2025), 1740–1757. Association for Computing Machinery [pdf]
Mj Johns, Yael Nidam, Mário Escarce Junior, Linda Hirsch, Yiyang Lu, Bridget Ho, Anna Toledo, Magy Seif El-Nasr, Stephen Collier, Edward F. Melcer, and Katherine Isbister. 2025. Translating Social Dilemmas into Gameful Designs for Wildfire Resilience. In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25), 1–9. Association for Computing Machinery [pdf]
Linda Hirsch, Marius Hoggenmueller, Andreas Butz, Louisa Bekker, Sarita Sridharan, and Ceenu George. 2025. Contextualizing Public Interfaces for Meaningful Human-Environment Interactions with Traces in Use.ACM Transactions on Computer-Human Interaction (TOCHI). Association for Computing Machinery [pdf]
Anya Osborne, Sabrina Fielder, Lee Taber, Tara Lamb, Joshua McVeigh-Schultz, and Katherine Isbister. 2025. Avatars and Environments for Meetings in Social VR: What Styles and Choices Matter to People in Group Creativity Tasks?.arXiv preprint arXiv:2506.21780 [pdf]
James Fey, Raquel B. Robinson, Shannon Campe, and Katherine Isbister. 2025. Reflections and Facilitator Best Practices from a Collaborative Educational Live Action Roleplay Camp: Reflections and Best Practices from a Collaborative Edu-larp.Constructionism Conference Proceedings 8, 211-225. [pdf]
James Collin Fey, Raquel B. Robinson, Chen Ji, Ella Dagan, Shannon Campe, Kaia Schweig, Elliot Crisp, Carmen Alicia Padilla De La Torre, and Katherine Isbister. 2025. Social Wearables Edu-Larp: Insights From a Novel Camp Combining Crafting, Coding, and Larping Aimed at Non-traditional STEAM Participants. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 1–15. Association for Computing Machinery [pdf]
Alison Crosby, MJ Johns, Katherine Isbister, and Sri Kurniawan. 2025. Utilizing Virtual Reality for Wildfire Evacuation Training. arXiv preprint arXiv:2504.13334 [pdf]
Alison Crosby, MJ Johns, Katherine Isbister, and Sri Kurniawan. 2025. Designing FEVR: A VR Game for Wildfire Evacuation Readiness. In Proceedings of the 20th International Conference on the Foundations of Digital Games (FDG ’25), 1–4. Association for Computing Machinery [pdf]
Heather Elahi, Ha Min Son, Catrina A. Calub, Nahid Nasiri, Daniel Shapiro, Katherine Isbister, Jared Borden, Paul D. Hastings, Xin Liu, and Julie B. Schweitzer. 2025. Impact of Fidget Devices on Anxiety and Physiological Responses in Adults with ADHD.Research in Developmental Disabilities 158, 104944. Pergamon.
Chen Ji and Katherine Isbister. 2025. MetaphorChat: A Metaphorical Chatting Space for Expressing and Understanding Inner Feelings.arXiv preprint arXiv:2502.07125 (2025).
2024
Karin Johansson, Raquel B. Robinson, Jon Back, Sarah Lynne Bowman, James Fey, Elena Márquez Segura, Annika Waern, and Katherine Isbister. 2024. Why Larp? A Synthesis Article on Live Action Roleplay in Relation to HCI Research and Practice.ACM Transactions on Computer-Human Interaction 31(5), 1-35. Association for Computing Machinery [pdf]
Joshua McVeigh-Schultz, Elena Márquez Segura, and Katherine Isbister. 2024. Designing our Weird Social XR Future: Tactics to support hybrid ways of embodied knowing. In Proceedings of the Halfway to the Future Symposium, 1–11. [pdf]
Diana R. Sanchez, Joshua McVeigh-Schultz, Katherine Isbister, Monica Tran, Kassidy Martinez, Marjan Dost, Anya Osborne, Daniel Diaz, Philip Farillas, Timothy Lang, Alexandra Leeds, George Butler, and Monique Ferronatto. 2024. Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience.Virtual Worlds 3(4), 418-435. MDPI [pdf]
MJ Johns, Rita Tesfay, Mário Escarce Junior, Emmanuel Ezenwa Jr, Thomas Maiorana, Magy Seif El-Nasr, Edward F. Melcer, and Katherine Isbister. 2024. Info Overload: A Cooperative Evacuation Game. arXiv preprint arXiv:2407.09559 [pdf]
Nahid Nasiri, Katherine Isbister, Julie B. Schweitzer, Jared Borden, Peter S. Cottrell, and Daniel Goodman Shapiro. 2024. Extracting the Affective Content of Fidgeting in Adults with ADHD via Machine Learning and a Hand-held Soft Tangible Device. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA ’24), 1-8. Association for Computing Machinery [pdf]
Michael Lankes, Samir Ghosh, Charles Bishop Lesser, and Katherine Isbister. 2024. Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA ’24), 1–7. Association for Computing Machinery [pdf]
Samir Ghosh, Yuhui Wang, William Zhou, Kelly Lin, Joshua McVeigh-Schultz, and Katherine Isbister. 2024. Designing Shared VR Tools for Spatial Scientific Sensemaking About Wildfire Evacuation. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA ’24), 1–5. Association for Computing Machinery [pdf]
Raquel B. Robinson, Anya Osborne, Chen Ji, James Collin Fey, Ella Dagan, and Katherine Isbister. 2024. “That’s Not Good Science!”: An Argument for the Thoughtful Use of Formative Situations in Research Through Design. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA ’24), 1–8. Association for Computing Machinery [pdf]
MJ Johns, Emmanuel Chinedum Ezenwa, Seunghyun Lee, Thomas Maiorana, Ciel Wood, Josh D. Levano, Rita Aksum Tesfay, Michael Takami, Cameron A. Dodd, Madison Li, Hanne Manning, Regis Pak, Lily Chen, Ria K. Saini, Mário Escarce, Mennatullah Hendawy, Magy Seif El-Nasr, Edward Melcer, and Katherine Isbister. 2024. Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA ’24), 1-8. Association for Computing Machinery [pdf]
Alexandra Kitson, Sun Joo Ahn, Eric J. Gonzalez, Payod Panda, Katherine Isbister, and Mar Gonzalez-Franco. 2024. Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games. In Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA ’24), 1-9. Association for Computing Machinery [pdf]
James Collin Fey, Raquel B. Robinson, Selin Ovali, Nate Laffan, Kevin Weatherwax, Ella Dagan, and Katherine Isbister. 2024/. Now That’s What I Call A Robot(ics Education Kit)!. In Proceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’24), 1–14. Association for Computing Machinery [pdf]
Oğuz Buruk, Ella Dagan, Katherine Isbister, Elena Márquez Segura, and Theresa Jean Tanenbaum. 2024. Playful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences. MIT Press.
Joshua Robin McVeigh-Schultz, Elena Márquez Segura, and Katherine Isbister. 2024. Embodied prototyping in VR: Ideation and bodystorming within a custom VR sandbox. In DRS 2024: Research Papers. [pdf]
Mark Billinghurst, Pablo Cesar, Mar Gonzalez-Franco, Katherine Isbister, Julie Williamson, and Alexandra Kitson. 2024. Social XR: The Future of Communication and Collaboration (Dagstuhl Seminar 23482).Dagstuhl Reports 13, 11 (2024), 167-196. Schloss Dagstuhl–Leibniz-Zentrum für Informatik [pdf]
Rishab Bhattacharyya, Linda Hirsch, and Leif Oppermann. 2024. Exploring an XR Indoor Navigation System for Remote Collaboration. In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST 2024), 1–2. Association for Computing Machinery [pdf]
Linda Hirsch, Siiri Paananen, Denise Lengyel, Jonna Häkkilä, Georgios Toubekis, Reem Talhouk, and Luke Hespanhol. 2024. Human–computer interaction (HCI) advances to re-contextualize cultural heritage toward multiperspectivity, inclusion, and sensemaking.Applied Sciences 14, 17 (2024), 7652. MDPI [pdf]
Adjan Hansen-Ampah, Andrea Altepost, Farah Elaroussi, Linda Hirsch, Wolfgang Merx, Leif Oppermann, Astrid Rosenthal-von der Pütten, Anna Milena Rothermel, and Stefan Schiffer. 2024. Conceptualization of Demonstrators for Human-Technology Interaction with a Three-Layer Model. In Congress of the International Ergonomics Association (IEA 2024), 207–214. Springer Nature Singapore.
Rifat Mehreen Amin, Feng Chen, Linda Hirsch, Changkun Ou, Tran-Vu La, and Andreas Butz. 2024. Integrating Crowd and Machine Learning in an Intelligent Interface: A Case Study of Oil Spill Detection in Satellite Images. In Proceedings of the 2024 International Conference on Advanced Visual Interfaces (AVI 2024), 1–9. Association for Computing Machinery [pdf]
Andrea Altepost, Farah Elaroussi, Linda Hirsch, Wolfgang Merx, Leif Oppermann, Astrid Rosenthal-von der Pütten, Anna Milena Rothermel, and Stefan Schiffer. 2024. Conceptualization of Demonstrators for Human-Technology Interaction with a Three-Layer Model. In Proceedings of the 22nd Triennial Congress of the International Ergonomics Association (IEA 2024). Springer Series in Design and Innovation. Springer, Cham.
Urs Riedlinger, Leif Oppermann, and Linda Hirsch. 2024. Tracking Construction Defects with Augmented Reality and Building Information Modeling[pdf]
2023
Anya Osborne, Sabrina Fielder, Joshua McVeigh-Schultz, Timothy Lang, Max Kreminski, George Butler, Jialang Victor Li, Diana R. Sanchez, and Katherine Isbister. 2023/7/10. Being Social in VR Meetings: A Landscape Analysis of Current Tools. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS ’23), 1789–1809. ACM [pdf]
Angela Y.H. Fan, Chen Ji, Ella Dagan, Samir Ghosh, Yuhui Wang, and Katherine Isbister. 2023/7/10. The Cuteness Factor: An Interpretive Framework for Artists, Designers and Engineers. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS ’23), 2509-2521. ACM [pdf]
Chen Ji, Lawrence Kim, Amori Mikami, Elizabeth Reid, Raquel Robinson, Rebecca Todd, Vasileia Karasavva, Karon Maclean, and Katherine Isbister. 2023/4/23. Sharing Feelings via Mini Robot Gestures. In Proceedings of the 2nd Empathy-Centric Design Workshop, 1–5. Association for Computing Machinery [pdf]
Raquel B. Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, and Katherine Isbister. 2023/4/19. Games and Play SIG: Connecting Through Social and Playful Technologies. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23), 1-4. Association for Computing Machinery [pdf]
Raquel B. Robinson, Karin Johansson, James Collin Fey, Elena Márquez Segura, Jon Back, Annika Waern, Sarah Lynne Bowman, and Katherine Isbister. 2023/4/19. Edu-larp @ CHI. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23), 1–5. Association for Computing Machinery [pdf]
Petr Slovák, Alissa Antle, Nikki Theofanopoulou, Claudia Daudén Roquet, James J. Gross, and Katherine Isbister. 2023/3/18. Designing for emotion regulation interventions: an agenda for HCI theory and research.ACM Transactions on Computer-Human Interaction 30, 1 (2023), 1-51. ACM [pdf]
Nate Laffan and Katherine Isbister. 2023. Inscribe: Designing for Reflection in VR. [Pre-print] [pdf]
Samir Ghosh, Yanglan Wang, Kecheng Chen, Anthony Angeles, Andrew Moskovich, Kenichi Soga, and Katherine Isbister. 2023. Designing a mixed-initiative multi-user VR interface for wildfire mitigation. In HCI for Climate Change Imagining Sustainable Futures Workshop at the 2023 Conference on Human Factors in Computing Systems, (CHI \'23), Hamburg, Germany [pdf]
2022
Jialang Victor Li, Max Kreminski, Sean M Fernandes, Anya Osborne, Joshua McVeigh-Schultz, and Katherine Isbister. 2022. Conversation Balance: A Shared VR Visualization to Support Turn-taking in Meetings. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA \'22). Association for Computing Machinery, New York, NY, USA, Article 181, 1-4. DOI:https://doi.org/10.1145/3491101.3519879 [pdf]
Katherine Isbister, Joshua McVeigh-Schultz, Anya Osborne, and Jialang Victor Li. Augmenting Social Presence in VR Meetings. In Social Presence Workshop at the 2022 Conference on Human Factors in Computing Systems (CHI \'22), New Orleans, LA, USA, 1-4 [pdf]
Chen Ji and Katherine Isbister. 2022. AR Fidget: Augmented Reality Experiences that Support Emotion Regulation through Fidgeting. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA \'22). Association for Computing Machinery, New York, NY, USA, Article 180, 1-4. DOI:https://doi.org/10.1145/3491101.3519874 [pdf]
2021
Joshua McVeigh-Schultz, Anya Osborne, Max Kreminski, Sean Fernandes, Sabrina Fielder, Victor Li, and Katherine Isbister. Social Superpowers in Social VR. In Social VR: A New Medium for Remote Communication & Collaboration 2021 Workshop in 2021 ACM CHI Virtual Conference on Human Factors in Computing Systems: 1-5 [pdf]
Joshua McVeigh-Schultz and Katherine Isbister. 2021. The Case for “Weird Social” in VR/XR: A Vision of Social Superpowers Beyond Meatspace. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA \'21). Association for Computing Machinery, New York, NY, USA, Article 17, 1-10. DOI:https://doi.org/10.1145/3411763.3450377 [pdf]
Joshua McVeigh-Schultz and Katherine Isbister. 2022. A “beyond being there” for VR meetings: envisioning the future of remote work. Human-Computer Interaction, 37:5, 433-453, DOI: 10.1080/07370024.2021.1994860 [pdf]
Ella Dagan and Katherine Isbister. 2021. Synergistic Social Technology: Designing Systems with ‘Needs' that Encourage and Support Social Interaction.. Designing Interactive Systems Conference (DIS \'21), 2021. ACM, New York, NY, USA 1419-1432 Pages. DOI:https://doi.org/10.1145/3461778.3462021 [pdf]
Alexandra Pometko, Ella Dagan, Ferran Altarriba Bertran, and Katherine Isbister. 2021. Drawing From Social Media to Inspire Increasingly Playful and Social Drone Futures.. Designing Interactive Systems Conference (DIS \'21), 2021. ACM, New York, NY, USA 697-706 Pages. DOI:https://doi.org/10.1145/3461778.3462020 [pdf]
Jared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu, Divya Subramonian, Austin Wang, Geoffrey Xiang, Sri Kurniawan, and Katherine Isbister. 2021. Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design. In CHI Conference on Human Factors in Computing Systems (CHI \'21), May 8-13, 2021, Yokohama, Japan. ACM, New York, NY, USA 15 Pages. https://doi.org/10.1145/3411764.3445303 [pdf]
Elena Márquez Segura, Laia Turmo Vidal, Annika Waern, Jared Duval, Luis Parrilla Bel, Ferran Altarriba Bertran. 2021. Physical Warmup Games: Exploring the Potential of Play and Technology Design. In CHI Conference on Human Factors in Computing Systems (CHI '21), May 8-13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 15 pages. *Honorable Mention*
2020
Jared Duval. 2020. Approaches for Creating Therapy Games. SIGACCESS Access. Comput., 126, Article 2 (March 2020), 1 pages. DOI:https://doi.org/10.1145/3386280.3386282 [pdf]
Michelle Gutmann, Deanna Hughes, Renee Tompkins, Yao Du, Jared Duval. 2020, November. 20138: Looking Behind the Screen: Demystifying Design and Evaluation of Apps for Differing Users and Contexts. Proposal accepted at the Annual Convention of the American Speech-Language-Hearing Association, San Diego, CA (Convention canceled).
Ferran Altarriba Bertran, Rosa Lutz and Katherine Isbister. 2020. Where Interaction Design Meets Gastronomy: Crafting Increasingly Playful and Interactive Eating Experiences. In Proceedings of the 2nd International Conference on Food Design and Food Studies, Experiencing Food, Designing Sustainable and Social Practices (EFOOD\'19). November 28-30, 2019, Lisbon, Portugal. [pdf]
Ferran Altarriba Bertran, Elena Márquez Segura, and Katherine Isbister. 2020. Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1-14. DOI:https://doi.org/10.1145/3313831.3376859 [pdf]
Ferran Altarriba Bertran, Laia Turmo Vidal, Ella Dagan, Jared Duval, Elena Márquez Segura, and Katherine Isbister. 2020. Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design? In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20). Association for Computing Machinery, New York, NY, USA, 1-8. DOI:https://doi.org/10.1145/3334480.3382913 [pdf]
Ella Dagan, James Fey, Sanoja Kikkeri, Charlene Hoang, Rachel Hsiao, and Katherine Isbister. 2020. Flippo the Robo-Shoe-Fly: A Foot Dwelling Social Wearable Companion. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (CHI EA '20). Association for Computing Machinery, New York, NY, USA, 1-10. DOI:https://doi.org/10.1145/3334480.3382928 [pdf]
Pardis Miri, Emily Jusuf, Andero Uusberg, Horia Margarit, Robert Flory, Katherine Isbister, Keith Marzullo, and James J. Gross. 2020. Evaluating a Personalizable, Inconspicuous Vibrotactile(PIV) Breathing Pacer for In-the-Moment Affect Regulation. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1-12. DOI:https://doi.org/10.1145/3313831.3376757 [pdf]
2019
Ferran Altarriba Bertran*, Samvid Jhaveri, Rosa Lutz, Katherine Isbister and Danielle Wilde*. 2019. Making Sense of Human-Food Interaction. In CHI Conference on Human Factors in Computing Systems Proceedings May 4-9, 2019, Glasgow, Scotland UK. ACM, New York, NY, USA, 13 pages. https://doi.org/10.1145/3290605.3300908 (* joint first-authors) [pdf]
Ferran Altarriba Bertran, Elena Márquez Segura, Jared Duval and Katherine Isbister. 2019. Chasing Play Potentials: Towards an Increasingly Situated and Emergent Approach to Everyday Play Design. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS \'19). ACM, New York, NY, USA, 1001-1015. DOI: https://doi.org/10.1145/3322276.3322325 [pdf]
Ferran Altarriba Bertran, Elena Márquez Segura, Jared Duval and Katherine Isbister. 2019. Designing for Play that Permeates Everyday Life: Towards New Methods for Situated Play Design. In In Proceedings of the Halfway to the Future Symposium 2019 (HTTF 2019), November 19-20, 2019, Nottingham, United Kingdom. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3363384.3363400 [pdf]
Ferran Altarriba Bertran*, Danielle Wilde*, Ernő Berezvay and Katherine Isbister. 2019. Playful Human-Food Interaction Research: State of the Art and Future Directions. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play (CHI Play \'19). ACM, New York, NY, USA, 1001-1015. DOI: https://doi.org/10.1145/3322276.3322325 (* joint first-authors) [pdf]
Ferran Altarriba Bertran, Danielle Wilde, Elena Márquez Segura, Oscar Garcia Pañella, Laia Badal León, Jared Duval and Katherine Isbister. 2019. Chasing Play Potentials in Food Culture to Inspire Technology Design. In Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY \'19 Extended Abstracts). DOI: https://doi.org/10.1145/3322276.3322325 [pdf]
Ella Dagan, Ferran Altarriba Bertran, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2019. Workshop Presentation of a Social Wearable That Affords Vulnerability. In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (UbiComp/ISWC '19 Adjunct). Association for Computing Machinery, New York, NY, USA, 461-462. DOI:http://dx.doi.org/10.1145/3341162.3345614 [pdf]
Ella Dagan, Ferran Altarriba Bertran, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2019. A Social Wearable That Affords Vulnerability. In Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers (UbiComp/ISWC '19 Adjunct). Association for Computing Machinery, New York, NY, USA, 272-273. DOI: http://dx.doi.org/10.1145/3341162.3350767
Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, and Katherine Isbister. 2019. Designing 'True Colors': A Social Wearable That Affords Vulnerability. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Article 33, 14 pages. DOI: http://dx.doi.org/10.1145/3290605.3300263 [pdf]
Ella Dagan, Elena Márquez Segura, Ferran Altarriba Bertran, Miguel Flores, Robb Mitchell, and Katherine Isbister. 2019. Design Framework for Social Wearables. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). ACM, New York, NY, USA, 1001-1015. DOI: http://dx.doi.org/10.1145/3322276.3322291 [pdf]
Markéta Dolejsova, Ferran Altarriba Bertran, Hilary Davis and Danielle Wilde. 2019. Crafting and Tasting Issues in Everyday Human-Food Interactions. In In Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion (DIS \'19 Companion). ACM, New York, NY, USA, 361-364. DOI: https://doi.org/10.1145/3301019.3319994 [pdf]
Jared Duval, Elena Márquez Segura, Elizabeth Goldman, Su-Hua Wang, and Sri H Kurniawan. 2019. Using Connected Learning Design Principles to Further Co-Create a Critical Speech Therapy Game. In Proceedings of the 2019 Connected Learning Summit. [pdf]
Anya Osborne, Joshua McVeigh-Schultz, and Katherine Isbister. 2019. Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology. In Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19). Association for Computing Machinery, New York, NY, USA, 241-252. DOI:https://doi.org/10.1145/3322276.3322352 [pdf]
Joshua McVeigh-Schultz, Anya Osborne, and Katherine Isbister. 2019. Shaping Pro-Social Interaction in VR: An Emerging Design Framework. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). Association for Computing Machinery, New York, NY, USA, Paper 564, 1-12. DOI:https://doi.org/10.1145/3290605.3300794 [pdf]
Pardis Miri, Robert Flory, Andero Uusberg, Heather Culbertson, Richard H. Harvey, Agata Kelman, Davis Erik Peper, James J. Gross, Katherine Isbister, and Keith Marzullo. 2020. PIV: Placement, Pattern, and Personalization of an Inconspicuous Vibrotactile Breathing Pacer. ACM Trans. Comput.-Hum. Interact. 27, 1, Article 5 (January 2020), 44 pages. DOI:https://doi.org/10.1145/3365107 [pdf]
Pardis Miri, Andero Uusberg, Heather Culbertson, Robert Flory, Helen Uusberg, James J. Gross, Keith Marzullo, and Katherine Isbister. 2018. Emotion Regulation in the Wild: Introducing WEHAB System Architecture. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). Association for Computing Machinery, New York, NY, USA, Paper LBW021, 1-6. DOI:https://doi.org/10.1145/3170427.3188495 [pdf]
Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan Mandryk, James Collin Fey, and Katherine Isbister. 2019. “In the Same Boat”,: A Game of Mirroring Emotions for Enhancing Social Play. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). Association for Computing Machinery, New York, NY, USA, Paper INT011, 1-4. DOI:https://doi.org/10.1145/3290607.3313268 [pdf]
Daniel Shapiro, Zeping Zhan, Peter Cottrell, and Katherine Isbister. 2019. Translating Affective Touch into Text. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA '19). Association for Computing Machinery, New York, NY, USA, Paper LBW0175, 1-6. DOI:https://doi.org/10.1145/3290607.3313015
Danielle Wilde and Ferran Altarriba Bertran. 2019. Participatory Research through Gastronomy Design: A designerly move towards more playful gastronomy. International Journal of Food Design, 4(1), 3-37. DOI: https://doi.org/10.1386/ijfd.4.1.3_1 [pdf]
Zhuoming Zhou. 2019. Astaire, a Collocated Physical Virtual Reality Game. Master\'s thesis, UC Santa Cruz. [pdf]
Zhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, and Katherine Isbister. 2019. Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '19). Association for Computing Machinery, New York, NY, USA, 5-18. DOI:https://doi.org/10.1145/3311350.3347152 [pdf]
2018
Ferran Altarriba Bertran, Samvid Jhaveri, Rosa Lutz, Katherine Isbister and Danielle Wilde. 2018. Visualising the landscape of Human-Food Interaction. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS \'18 Companion). ACM, New York, NY, USA, 243-248. DOI: https://doi.org/10.1145/3197391.3205443 [pdf]
Ferran Altarriba Bertran and Danielle Wilde. 2018. Playing with food: reconfiguring the gastronomic experience through play. In Proceedings of the 1st International Conference on Food Design and Food Studies (EFOOD 2017), October 19-21, 2017, Lisbon, Portugal. [pdf]
Peter Cottrell, April Grow, and Katherine Isbister. 2018. Soft-bodied Fidget Toys: A Materials Exploration. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). Association for Computing Machinery, New York, NY, USA, 42-48. DOI:https://doi.org/10.1145/3173225.3173266 [pdf]
Ella Dagan, Elena Márquez Segura, Miguel Flores, and Katherine Isbister. 2018. “Not Too Much, Not Too Little” Wearables For Group Discussions. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). Association for Computing Machinery, New York, NY, USA, Article Paper LBW129, 6 pages. DOI: http://dx.doi.org/10.1145/3170427.3188500 [pdf]
Jared Scott Duval, Elena Márquez Segura, and Sri Kurniawan. 2018. SpokeIt: A Co-Created Speech Therapy Experience. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, D501. [pdf]
Suzanne B. da Câmara, Rakshit Agrawal, and Katherine Isbister. 2018. Identifying Children\'s Fidget Object Preferences: Toward Exploring the Impacts of Fidgeting and Fidget-Friendly Tangibles. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS '18 Companion). Association for Computing Machinery, New York, NY, USA, 301-311. DOI: https://doi.org/10.1145/3196709.3196790 [pdf]
Jared Duval, Zachary Rubin, Elena Márquez Segura, Natalie Friedman, Milla Zlatanov, Louise Yang, and Sri Kurniawan. 2018. SpokeIt: building a mobile speech therapy experience. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 50. [pdf]
Elena Márquez Segura, James Fey, Ella Dagan, Samvid Niravbhai Jhaveri, Jared Pettitt, Miguel Flores, and Katherine Isbister. 2018. Designing Future Social Wearables with Live Action Role Play (Larp) Designers. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, Paper 462, 1-14. DOI:https://doi.org/10.1145/3173574.3174036 [pdf]
Joshua McVeigh-Schultz, Elena Márquez Segura, Nick Merrill, and Katherine Isbister. 2018. What's It Mean to “Be Social” in VR? Mapping the Social VR Design Ecology. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS '18 Companion). Association for Computing Machinery, New York, NY, USA, 289-294. DOI:https://doi.org/10.1145/3197391.3205451 [pdf]
Raquel Robinson, John Murray, and Katherine Isbister. 2018. “You're Giving Me Mixed Signals!”: A Comparative Analysis of Methods that Capture Players' Emotional Response to Games. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). Association for Computing Machinery, New York, NY, USA, Paper LBW567, 1-6. DOI:https://doi.org/10.1145/3170427.3188469 [pdf]
Petr Slovák, Nikki Theofanopoulou, Alessia Cecchet, Peter Cottrell, Ferran Altarriba Bertran, Ella Dagan, Julian Childs, and Katherine Isbister. 2018. "I just let him cry...: Designing Socio-Technical Interventions in Families to Prevent Mental Health Disorders. Proc. ACM Hum.-Comput. Interact. 2, CSCW, Article 160 (November 2018), 34 pages. DOI:https://doi.org/10.1145/3274429 [pdf]
Erica Vannucci, Ferran Altarriba Bertran, Justin Marshall and Danielle Wilde. 2018. Handmaking food ideals: crafting the design of future food-related technologies. In Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems (DIS \'18 Companion). ACM, New York, NY, USA, 419-422. DOI: https://doi.org/10.1145/3197391.3197403 [pdf]
2017
Jared Duval. 2017. A mobile game system for improving the speech therapy experience. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 72. [pdf]
Jared Duval, Zachary Rubin, Elizabeth Goldman, Nick Antrilli, Yu Zhang, Su-Hua Wang, and Sri Kurniawan. 2017. Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game. In Proceedings of the 2017 Conference on Interaction Design and Children, 589-594. [pdf]
Pardis Miri, Robert Flory, Andero Uusberg, Helen Uusberg, James J. Gross, and Katherine Isbister. 2017. HapLand: A Scalable Robust Emotion Regulation Haptic System Testbed. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). Association for Computing Machinery, New York, NY, USA, 1916-1923. DOI:https://doi.org/10.1145/3027063.3053147 [pdf]
Raquel Robinson, Zachary Rubin, Elena Márquez Segura, and Katherine Isbister. 2017. All the feels: designing a tool that reveals streamers' biometrics to spectators. In Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG '17). Association for Computing Machinery, New York, NY, USA, Article 36, 1-6. DOI:https://doi.org/10.1145/3102071.3102103 [pdf]
2016
Raquel Robinson, Katherine Isbister, and Zachary Rubin. 2016. All the Feels: Introducing Biometric Data to Online Gameplay Streams. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY Companion '16). Association for Computing Machinery, New York, NY, USA, 261-267. DOI:https://doi.org/10.1145/2968120.2987732 [pdf]